Trism developer claims $250,000 in income
updated 12:10 pm EDT, Mon September 22, 2008
Trism dev pulls in $250K
Trism -- a puzzle game available on iTunes' App Store -- has proven to extremely profitable, its developer claims. Steve Demeter says that in just over two months of sales he has already accumulated $250,000 in profits, based on a price of $4.99 per download. The figure is notable in that it is on top of just $5,000 in development costs, and already accounts for Apple's 30 percent revenue take.
Demeter says he is in fact quitting his current job to begin iPhone development full-time, to the exclusion of work on other mobile platforms. The developer criticizes Google's Android platform specifically, on the basis that its availability for many different phones could cause too many development problems. "Do I want to be spending six months to write the game, and another six months making it compatible? If I had Trism available for Android," says Demeter, "and there are 50 Android devices and every time one of them crashes [the users] contact me, do I want that?”
The App Store has been challenged in some quarters however, mainly over what are perceived as arbitrary standards in approving or rejecting apps. Most recently Apple is said to have blocked Podcaster, a title which was allegedly denied for duplicating functions of iTunes, despite no clear rules against the concept.






Fresh-Faced Recruit
Joined: Jan 2005
clearly...
...the app.store is not as evil as some people make it out to be. Examples like Trism are probably the lower end of the spectrum, compared to all-time bestsellers, like Koi Pond.
Sure, there are some problems for some developers, and I'll be the first one to admit that Apple could be dealing with app store rejections better (much better), but by and large I see the app store as a very positive factor, that vastly benefits iPhone users and developers.
Overall, I see the rocks in the current road as FAR less than what other platforms throw in the roads of developers or users.