Myst for iPhone nearing completion
updated 11:35 am EDT, Fri April 10, 2009
Myst for iPhone soon
A version of Myst for the iPhone and iPod touch is almost finished, says developer Cyan Worlds. The game is a recreation of the 1993 original for the Mac, which helped to popularize QuickTime and the CD-ROM format. All features are said to be intact, including the original graphics, environments, music and sound effects.
The iPhone version is enhanced with 32-bit rendering, and interface tweaks including an auto-zoom function and using swipes to turn. Players control an anonymous character suddenly brought to the island of Myst, where they must decide to help one of two brothers -- or neither -- by finding pages missing from a pair of "linking" books. The pages are scattered across various Ages, which can only be navigated by successfully solving puzzles.
The updated game is expected to be submitted to the App Store "very soon." Cyan warns that the title will not be a small download, as a result of including high-quality sounds, images and videos. No price levels have been hinted at.














So What...
04/10, 03:26pm reply
What I'd really like is Myst (and the sequels) made available for the current OS X.
tonewheel
Dedicated MacNNer
Joined: May 1999
I agree....
04/10, 04:29pm reply
" 1" with tonewheel...Would love to see all sequels on my new 24" IMAC
guitardad
Fresh-Faced Recruit
Joined: Apr 2009
I agree, but
04/10, 04:51pm reply
I agree that I'd like to see the entire Myst series native on OS X, but the porting of the original onto the iPhone/iPod Touch is still cool.
Right now, the only way to get any of them to run under Leopard is to set up a SheepShaver environment (which is neither ideal nor super stable).
lockhartt
Fresh-Faced Recruit
Joined: Apr 2000
Ohdeargodno.
04/10, 08:44pm reply
Of course the tough part was porting HyperCard.
Does it come with a free tether for retrieving the phone when you throw it out the window in frustration?
jpellino
Fresh-Faced Recruit
Joined: Oct 1999